Star Wars
discounting
EA has been insistent that its 13M units guidance is totally
fine, and they said they were "surprised" at GME's comments that
sell through was disappointing. It's now $40 at GameStop, PSN and
Live, a month after release. EA will probably say these were
planned promotions, but still, it seems like these discounts are
needed to hit that guidance since there is so little buzz for the
game.
|
|
Jester,
Considering that EA has had several of its franchises selling
below expected unit sales for several years now, how is it keeping
its level of profitability at decent levels?
Is it:
1.- Increased Mobil sales - and how much as a percentage of
revenue
2.- Increased Downloads - and how much as a percentage of
revenue
3.- Significant Cost Reductions over the past several years
I presume it is all of the above, but is there one that stands
out?
|
Author:
|
LongTerm
CapGains
|
Subject:
|
Off Topic
|
Sentiment:
|
Neutral
|
Date:
|
12/16/15 at 7:51 AM CST
|
|
LT, I think it's exactly what you described: digital as a % of
revenue has been rising, which carries higher margins. They get 70%
of a digital sale, compared to 50%-60% of a disc sale after
retailer cut, platform royalty, distribution, and allowing for
reserves to support the price promotions which happen more
frequently at retail due to limited shelf space and increased
competition with other stores. Also, cost cutting.
They have been focusing on the winners. For instance, the Dead
Space developers made Battlefield Hardline, which although it was a
relative disappointment in BF terms, it still did better than
another Dead Space would have, and now they're on a story based
Star Wars. They have been getting a Battlefield related game out
nearly annually too, with BF3 in holiday 2011, followed by BF4
holiday 2013, Hardline Spring 2015 (delayed from holiday 2014) and
Star Wars holiday 2015. So that's 4 BF games in 5 years.
They've been doubling down on the IAP too, like Ultimate Teams
in Sports, and microtransactions in action games. They are also
coming out with "Deluxe Editions" of most of their games for $70,
along side the regular edition at $60. Typically these Deluxe
editions contain little more than digital items of limited use and
which effectively cost EA nothing. For instance the Star Wars
Deluxe version consists of 5 weapons and gear which every play
unlocks at certain levels anyway, and an emote. In other words,
earlier access to some gear, and an emote, for $10. That's bound to
sucker enough people who want the "Deluxe" version over what must
be the "inferior" version.
Presumably the earnings growth from this margin expansion and
cost cutting which led to the explosion in price to earnings
multiple is slowing now. They have a strong slate for next year
though, including Titanfall 2 not just Xbox exclusive now, Mass
Effect, and more.
|
Author:
|
Jester
Debunker
|
Subject:
|
Off Topic
|
Sentiment:
|
Neutral
|
Date:
|
12/16/15 at 9:04 AM CST
|
|
Thanks, as you might have already surmised, the intent of my
questions were to determine if EA's underlaying fundamental trends
are sustainable. To me, the margin expansion fueled primarily
by both Mobile and Digital Downloads of their premier games not
only have legs but promise to continue for some time. After
all, IIRC digital downloads are still below the 30%(please cirrect
me if this is not the case). Suggesting there is
significantly more to come. This too should reduce piracy,
correct?
|
Author:
|
LongTerm
CapGains
|
Subject:
|
Off Topic
|
Sentiment:
|
Neutral
|
Date:
|
12/16/15 at 9:19 AM CST
|
|
I agree that margin expansion may continue since full game
downloads will continue to rise. GameStop says total full game
downloads are about 20% of sales. Some analyst estimates it may be
higher, especially on Xbox One. I think it's probably around
20%-25%. I'm saying I think that will be organic expansion with the
market, and the pace of their recent margin expansion may not be
sustainable. That was aided in part by cutting their product
catalog of likely mediocre sellers, coming out with $70 Deluxe
editions that didn't used to exist a few years ago, company wide
cost cutting, etc. They can't do those things again. It's also
worth considering that GameStop weakened by loss of used sales is
good news for the publishers, but if/when GameStop closes hundreds
of stores, that should really be considered bad news for the
publishers. In the ideal scenario, GameStop (the business I mean,
not talking about the stock price) is weak, but not too weak.
The $67 range has been good for a bounce multiple times
recently. It's gone to $66-67, and a couple of times lower than
that in August, then rebounded to $70 or higher about 6 times
lately. The 200sma is now around $66 so that trend is likely to
continue with the next sell-off.
|
Author:
|
Jester
Debunker
|
Subject:
|
Off Topic
|
Sentiment:
|
Neutral
|
Date:
|
12/16/15 at 9:48 AM CST
|
|
I agree that the pace of the margin expansion is not
sustainable, after all, the cost cutting is all behind it and
probably was the initial catalyst to start a margin expansion
period. However, if there was an inflexion point where
digital downloads increases markedly, say from 20 to 50% in a short
period of time (a terminal rate of decline for GME, i.e. an
inverse relation), then the margin growth could still be
significant enough to still be considered bullish for the
EA.
I am simply wondering if this is another trend that could grow
longer legs, after all, trends tend to behave this way. Just
a thought.
|
Author:
|
LongTerm
CapGains
|
Subject:
|
Off Topic
|
Sentiment:
|
Neutral
|
Date:
|
12/16/15 at 1:30 PM CST
|
|
I think if digital downloads were becoming that strong, then in
a vacuum where game sales continue as they do, it's good news.
However, if digital was that strong, GME would be closing hundreds
of stores, which would have a large negative effect on total game
and console sales.
|
Author:
|
Jester
Debunker
|
Subject:
|
Off Topic
|
Sentiment:
|
Neutral
|
Date:
|
12/16/15 at 1:40 PM CST
|
|
Just to clarify, my point on acceleration of digital
downloads in a short period of time, was meant to mean to happen in
the next 6 months to a year. That would be a quick uptick if
we consider that we have reached 20% but have been predicting this
for 3 to 5 years.
That said, I agree that when GME starts to close hundreds of
stores, they are experiencing it in real time.
|
Author:
|
LongTerm
CapGains
|
Subject:
|
Off Topic
|
Sentiment:
|
Neutral
|
Date:
|
12/16/15 at 1:50 PM CST
|
|
I see. IMO the acceleration of console digital downloads has
been by the early adopter high tech hardcore gamer, possibly more
affluent gamer. Going forwards, the console install base starts to
pull in more casual gamers as the price gets lower, more price
sensitive gamers who perhaps like to be able to sell their disc
games to fund the buying of more games. Basically, not the type to
be paying $60 for pre-ordering digital games, or buying 5-10 games
a year. The digital slice of the pie will continue to grow, and
maybe some will see their own personal split of digital vs physical
purchase lean more to digital. Again though, I think the pace of
that growth will slow, because of the types of gamers and when they
enter console cycles.
|
Author:
|
Jester
Debunker
|
Subject:
|
Off Topic
|
Sentiment:
|
Neutral
|
Date:
|
12/16/15 at 2:01 PM CST
|
|
I understand your point and agree with it. Thanks
|
Author:
|
LongTerm
CapGains
|
Subject:
|
Off Topic
|
Sentiment:
|
Neutral
|
Date:
|
12/16/15 at 2:52 PM CST
|
|