LT, I think it's exactly what you described: digital as a % of
revenue has been rising, which carries higher margins. They get 70%
of a digital sale, compared to 50%-60% of a disc sale after
retailer cut, platform royalty, distribution, and allowing for
reserves to support the price promotions which happen more
frequently at retail due to limited shelf space and increased
competition with other stores. Also, cost cutting.
They have been focusing on the winners. For instance, the Dead
Space developers made Battlefield Hardline, which although it was a
relative disappointment in BF terms, it still did better than
another Dead Space would have, and now they're on a story based
Star Wars. They have been getting a Battlefield related game out
nearly annually too, with BF3 in holiday 2011, followed by BF4
holiday 2013, Hardline Spring 2015 (delayed from holiday 2014) and
Star Wars holiday 2015. So that's 4 BF games in 5 years.
They've been doubling down on the IAP too, like Ultimate Teams
in Sports, and microtransactions in action games. They are also
coming out with "Deluxe Editions" of most of their games for $70,
along side the regular edition at $60. Typically these Deluxe
editions contain little more than digital items of limited use and
which effectively cost EA nothing. For instance the Star Wars
Deluxe version consists of 5 weapons and gear which every play
unlocks at certain levels anyway, and an emote. In other words,
earlier access to some gear, and an emote, for $10. That's bound to
sucker enough people who want the "Deluxe" version over what must
be the "inferior" version.
Presumably the earnings growth from this margin expansion and
cost cutting which led to the explosion in price to earnings
multiple is slowing now. They have a strong slate for next year
though, including Titanfall 2 not just Xbox exclusive now, Mass
Effect, and more.