from:
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UPDATE 1-"NBA 2K", "Grand Theft Auto V" help Take-Two surge past
estimates

By Sayanti Chakraborty and Kenneth Li
, Reuters•August
5, 2019
By Sayanti Chakraborty and Kenneth Li
Aug 5 (Reuters) - Videogame publisher Take-Two Interactive
Software Inc raised its full-year revenue forecast on Monday,
boosted by the success of its games "NBA 2K", "Grand Theft Auto V"
and "Red Dead Redemption 2", sending its shares up 7% in extended
trading.
The company, which has been working to secure a foothold in the
changing gaming landscape, has managed to prevail over challenges
posed by the rise of mobile-based, free-to-play games with its
desktop- and console-based games mostly.
"Grand Theft Auto V" has sold nearly 100 million units since its
launch in 2013, making it one of the best-selling games ever for
the company.
"NBA 2K19", which debuted last September, was the 5th
best-selling game of 2018, according to research firm NPD.
Both the games were among the top-10 selling video games in
June, according to NPD.
Take-Two's 2017 acquisition of Spanish mobile game developer
Social Point also helped the traditional game publisher widen its
presence in the mobile gaming sector with games "WWE", "SuperCard"
and "WWE 2K19" and compete against Glu Mobile and Zynga Inc.
Take-Two raised its annual forecast to $2.60 billion and $2.70
billion in adjusted revenue, up from its prior forecast $2.50
billion to $2.60 billion.
Analysts had expected $2.65 billion in revenue, according to
IBES data from Refinitiv.
New York-based Take-Two forecast second-quarter revenue of $860
million to $910 million, above analysts' estimates of $852.5
million.
On an adjusted basis, the game publisher's revenue in the first
quarter ended June 30 stood at $422.2 million, soaring above the
average analyst estimate of $356.8 million.
Rival Electronic Arts posted first-quarter revenue above
estimates last month, boosted by the strength of its battle royale
game "Apex Legends".
Shares of the company as well as other video game companies
tanked after President Donald Trump, in response to the mass
shootings in Texas and Ohio, called for an end to glorification of
violence and blamed "gruesome and grisly video games" for that.
"We are sickened and saddened by these tragedies. But to blame
the video game industry is irresponsible and disrespectful to the
families of the victims," Chief Executive Officer Strauss Zelnick
told Reuters. "(Video games) are consumed worldwide. But gun
violence is uniquely American and we need to address the
issues."
More than 165 million Americans enjoy video games, and billions
of people play video games worldwide. Yet other societies, where
video games are played as avidly, do not contend with the tragic
levels of violence that occur in the United States, said
Entertainment Software Association in a statement.
Take-Two's net income fell to $46.3 million, or 41 cents per
share, from $71.7 million, or 62 cents per share, a year
earlier.
Shares of the company were up 7.21% at $123.7 after the bell.
(Reporting by Sayanti Chakraborty in Bengaluru and Kenneth Li in
New York; Editing by Shinjini Ganguli)