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Author:

Jam ok

Subject:

News

Date:

10/12/17 at 2:30 PM CDT

 

 

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Sentiment:

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Reply to:

MSG`#4466,`10/12/17
By LongTerm CapGains

 

Re: NOK pulling out of VR Biz

lt cap/Jester,

Not that it matters much (I hold no Facebook and have no intentions) but I have to wonder that if Facebook is losing money on the Occulus Rift Model @$399/$499, what kind of money are they going to lose on the 'Go' model @$199, given that (I think) they'll need an internal processor to replace the 'usb wired' connection to and reliance upon a PC to power all software operations? Of course, even if they're losing money, the "Microsoft Model" has proved to be a big winner - they subsidized the original Xbox while it bled money until the franchise became a huge revenue gainer when fully mature. And I'd think that software/games sales garner at least a licensing fee if not a revenue sharing model. And like MSFT, FB can finance projects indefinitely.

What I find confusing is, apart from not needing to be attached to a computer for......positional tracking? I can't see how a computer wouldn't be needed to provide streaming content or whatever. Perhaps it connects directly to Wi-Fi? Anyway, not clear to me whether the Santa Vista system they say will be in developers hands next year and provide pc-connection-free 6 degrees of control freedom including above the head is the big improvement over the current Occulus Rift, or what exactly the Go brings to the table aside from an apparently wireless system and a lower price. And what the monniker 'Occulus 4' (or whatever that name was) is, exactly. Perhaps I will get a summary in the coming days from a site like Reddit.

The Rift as now sold comes with 8 games, and the Best Buy version included Eve Online - well reviewed game, $50 if unbundled. Wonder if FB plans for the early-next-year 'Go' system to have software bundled (at the price, I'd be surprised except for rudimentary starter/demo software - there are a number of applications that are already free (Such as Lone Echo online, which is free, but the single-player version, where you learn your chops before looking foolish online) costs $) if really good games came bundled, but there's no way to know how sweet they're going to make the deal.

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