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Re: OT - VR
It seems that despite company assurances, sales are slow for the
Oculus Rft, hence the second price cut in 5 months. This one is
supposedly temporary and lasting 6 weeks. Sales have also
been slow for PSVR., which sold 915K from October to February, then
it took another 3.5 months to reach 1M. So far, VR has just been a
niche novelty. I had previously expected a lot of developers to
suffer due to low hardware penetration because a year ago it seemed
like everyone and their brother were doing VR games. Now AR
(augmented reality) is the new hotness.
arstechnica.com/ga...touch/
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